Prototype Proposal

lightwear logo.jpg

LightWear Technology

LightWear Technology creates a new kind of communication between touch and color. Color represents emotions, and also provokes emotions. 


LightWear Technology aims to start a new way of communication through color and touch. The LightWear T is not just any standard t shirt. This t shirt is lined with sensors that glow different colors when assigned by a user. A user of LightWear Technology t shirt will put on the sirt, go to the LightWear app, assign different touchpoints of the shirt with colors that represent different emotions.

A user will choose and assign touchpoints with the color that represents their feeling about an audience member touching in certain places. A touch on the back might be assigned to glow purple as the user welcomes touch in that area. The same user might assign te cest touchpoint to glow red as they might want to show their discomfort in being touched on the chest.


Development Stages

Phase 1: Define

I wanted to solve the problem of lack of comfortable communication about consent between humans. Touch is something that is not directly enforced or practiced in American culture, as it is practiced more in many other cultures. The lack of communication with words causes for miscommunications between many people in both intimate and non-intimate settings. My intention with this product is to create a way for people to become more comfortable with sharing how comfortable or uncomfortable they feel with certain touch, in hopes of mitigating inappropriate touch.

I expect to open conversations between people about touch, both appropriate and inappropriate, and how to handle reacting to both. I also expect people to have fun with the product!

I expect to open conversations between people about touch, both appropriate and inappropriate and how to handle reacting to both. I also expect people to have fun with the product!

Product Details: A touch sensitive, light emitting t shirt with coordinating phone application or remote to control the colors of the fiber optics within the shirt. Everyone should be able to use this product! Made to be worn in a museum setting with one or two wearers, everyone can participate in touch communication.

Plan of Action (In Case Things Get Out of Hand): Eligible participants who wear the shirt must be okay with being touched, multiple times, on any touchpoint of the shirt to show demonstration. However, if there is an inappropriate situation that arises during the presentation, the wearer of the shirt will raise their both of the arms above their head to signal security guards to intervene. I want everyone to feel safe, happy, and interested during this presentation, however this is a precaution. Just incase.

Phase 2: Shape

My concept aims to show color in a new light. Color is being used as a visual representation of emotion by the user of the product, or wearer of the shirt. Color also communicates feeling and emotion to the audience members who will understand the wearer’s perspective about touch on their own body. The audience members, who are allowed to touch the user anywhere on the shirt, will get an understanding of how touch makes each wearer feel. The color will emulate their emotions to their audience, making for a more interesting and comforting way to communicate either the welcoming or unwelcoming of touch in specific areas.



Phase 3: Make/ Prototypes

The prototype stages include first the sketches of the t shirt, the app creation, the user data questions and answers, the video showcasing the user testing. The first prototype that I made was sketches of the shirt and the colors that will represent each feeling. The prototype was not very interactive with the user, however it showed the very early ideas of my project. The second prototype that I made was the paper user testing app, where the user can choose specific colors for each points on the shirt. The third and fourth prototypes that I made were not exactly prototypes, however I took the time to research the technology that would be used in order to create the shirt, and what the user reaction would be when using the shirt. I was very interested in finding the purpose behind this shirt, what it would mean to users all around and what type of setting it would be most appropriate for. The last and final prototype will be a video prototype of the actual shirt, and how people interact to it.

The prototype for the app was created first with paper, then with Sketch. The research is done on paper, and the prototype for the shirt will be made using colored lights sewn into a shirt, controlled by the user with a remote. The actual t shirt will be created with conductive fabric and sensors that are connected to the application.


Phase 4: Launch

Yes, there will be marketing involved in the launch, because it will be in a museum setting, it will be advertised as being part of the museum. {Insert Poster} There will be a model or multiple models or volunteers wearing the shirt, and visitors of the museum are allowed to interact with the shirt as they wish. No outside volunteers or museum goers will be allowed to wear the shirt, only interact with it on someone else’ s body. The launch will take place in museum as a standing piece.



Would you wear a shirt like this? Would you be more interested in wearing the shirt or touching the shirt on another user? With refinements, do you think that this could be a marketable product for everyday use? With everyday use, how should one go about stopping the “just incase” situation?

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