I found that with the paper prototypes, it was hard to create an interactive sequence and so it mainly became a way of just sketching out ideas and writing notes on how it would look/function as an actual app.
When I was actually designing the app and trying to animate it, the digital prototypes were only there as guidelines. I ended up not following what I had previously planned. I think that wasn’t necessarily a bad thing. I ended up making the design of the app more practical than having unnecessary elements.