[Class Materials] Week 1 Interactivity & Sketch Basics

Introduction

We focused on interactivity and the possibilities it can provide for students’ future projects. We examined inspiring interactive projects and discuss how the tools we learn in class were involved in their creation (Tools include Sketch, After Effects, C4d and basic Programming.)

Technical Practice – Sketch and Invision

  • Introduction: Sketch’s strength as a vector editing tool for designing screens of digital products:
    1. Visual consistency on multiple screens: Shared and linked symbols, style, shapes.
    2. Responsive design: Shared responsive resizing, device resolutions.
    3. Rapid prototyping: Sketch + Invision
    4. Plugins: Plugins are available to extend Sketch’s functionality. Ex: Craft
  • Software interface (Toolbar, Layer List, Canvas, Inspector)
  • Basic document set up 
  • 5 screen practice – Rulers, Guides, Grids, Shapes, Text Inspector, Borders, Layers, Fills, Colors, Gradients, Shadows, Blurs, Measuring, Adding, Selecting, Sketch Mirror
  • Export sketch file to Invision: Exporting

Here are the Slides we used in this week’s class.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s